The Cal Intramural Sports FairPlay program was instituted to ensure that all Intramural Sports participants have an opportunity for recreation in the safest, most enjoyable atmosphere possible. Intramural Sports participants should not have to contend with ‘trash talking’, excessively rough play or other forms of unsporting behavior.
A FairPlay rating (averaged over a season) below 3.5 renders a team ineligible for the playoffs. No FairPlay rating will be given for games that are ruled forfeits.
The baseline FairPlay rating for all games is a 4.0.
- A team that wins a game by an opponent’s “auto-loss” receives a 4.0 FairPlay rating
- A team that receives an “auto-loss” will receive a 3.0 FairPlay rating.
- A team that “forfeits” or “no-shows” receives a 1.0 FairPlay rating and is NOT eligible for playoffs.
Guidelines By Sport
Basketball
Team displays excellent sportsmanship. No unsportsmanlike technical fouls are issued, and the teams help create an altogether positive experience. All players cooperate fully with referees about rule interpretations and calls. Team displays respectful conduct towards the opposing team, referees, spectators, and teammates (e.g. retrieving balls after a foul, helping teammates and opponents to their feet). Regardless of the score or game situation, team aims to create a positive atmosphere for all (e.g. complimenting and encouraging everyone involved in the game). Team does not intentionally run up the score if leading by a large margin. Team picks up after itself (i.e. throwing away empty water bottles, trash, etc.); captains do their best to ensure that the game runs efficiently and smoothly.
4.0 (B): Above Average
Team displays above average sportsmanship: All players respectfully address referees about rule interpretations and calls. Captain exhibits full control over him/herself, their team, and fans. No team
members engage in dangerous play or trash talking. Team members actively assist in getting games started on time (e.g. shirt colors are decided and all players are signed in and ready to start at scheduled game time). Substitutes, coaches, and fans stay off of the court, and observe rules regarding proper substitution procedures (e.g. not subbing into an active play). Team makes an active effort to learn and comply with Intramural Sports policy and game protocol. Players respond to referee’s warnings and requests. Team members refrain from retaliating or committing openly dangerous fouls, and captains help to effectively diffuse any potential player conduct situations.
3.0 (C): No ejections and/or 1-2 technical fouls – Slightly Below Average
Team displays a slightly below average sportsmanship. If any unsportsmanlike technical foul is issued, that team can earn no more than a 3.0 FairPlay rating. Team makes some comments to the officials on the court and/or sidelines throughout the contest and some players may show minor dissent. The team captain exhibits control over teammates and him/herself. Opposing teams communicate with one another as long as it is not detrimental to the spirit of the game (e.g. team members rarely engage in trash talking or taunting). Teams are excessively taunting or trash-talking each other or unnecessarily running up the score against a hapless opponent (e.g. full-court pressing while ahead by 40 points). However, if despite one technical foul or an insatiable urge to run up the score, the team otherwise maintains its composure
and recreational spirit, its rating will drop no lower than a 3.0.
2.0 (D): 1 ejection and/or 3+ technical fouls – Below Average
Team displays below average (“poor”) sportsmanship. Team consistently engages in dissent by word or action and engages opponents, teammates, and spectators verbally. The team captain exhibits little or no control over teammates, spectators, and/or him/herself (e.g. kicking the ball out of frustration after a play or call). Team members consistently engage in reckless play (excessive contact, “type 2” flagrant fouls, etc.). Team members engage in excessive trash talking that is offensive and disrespectful. Game gets out of hand to the point where Intramural Sports staff needs to intervene.
*Teams that receive 1 ejection can receive either a 2.0 (D) or 1.0 (F) FairPlay rating, depending on the behavior of the players/spectators following the ejection. If play continues and the player(s)/spectator(s) respect the call and leave(s) the field without further incident, the team may receive a 2.0. If play continues and the players/spectators continue with profanity, dissent, and/or disrespectful behavior, the team may receive a 1.0. A team with two ejections will automatically receive a 1.0 (F).
1.0 (F): 1-2 ejections and/or 4+ more cautions technical fouls – Unacceptable
An unacceptable display of sportsmanship. Team displays poor sportsmanship and is completely uncooperative. Captain has no control over him/herself, teammates, and/or spectators. Team creates an unsafe and hostile environment to the point where the supervisor and/or officials have to step in and stop the game (e.g. verbal and physical threats, punching, fighting, etc.). Other examples may include multiple ejections or joining in an altercation that has started (e.g. benches, spectators, or other participants leaving their respective areas). Also includes teams that abuse or destroy Recreational Sports equipment/property or are under the influence of alcohol/drugs or use alcohol/drugs in recreational facilities (including tobacco products).
3 or more ejections by a team will cause the game to be called and ended immediately. The game will not be rescheduled and the team with the multiple ejections will forfeit the game and receive a Sportsmanship rating of 0.
Dodgeball
Team displays excellent sportsmanship. No unsportsmanlike technical fouls are issued, and the teams help create an altogether positive experience. All players cooperate fully with Site Supervisors about rule interpretations and calls – the Site Supervisor never has to intervene in a game. Team displays respectful conduct towards the opposing team, Site Supervisor, spectators, and teammates (e.g. retrieving balls, helping teammates and opponents to their feet, etc., no arguing over calls, etc.). Regardless of the score or game situation, team aims to create a positive atmosphere for all (e.g. complimenting and encouraging everyone involved in the game). Team does not intentionally run up the score if leading by a large margin. Team picks up after itself (i.e. throwing away empty water bottles, trash, etc.); captains do their best to ensure that the game runs efficiently and smoothly.
4.0 (B): Above Average
Team displays above average sportsmanship. All players respectfully address Site Supervisors about rule interpretations and calls. Captain exhibits full control over him/herself, their team, and fans. No team members engage in dangerous play or trash talking. Team members actively assist in getting games started on time (e.g. shirt colors are decided and all players are signed in and ready to start at scheduled game time). Substitutes, coaches, and fans stay off of the court, and observe rules. Team makes an active effort to learn and comply with Intramural Sports policy and game protocol. Players respond to Site Supervisor’s warnings and requests. Team members refrain from retaliating or playing in a dangerous manner, and captains help to effectively diffuse any potential player conduct situations. The Site Supervisor rarely has to intervene as the teams manage themselves.
3.0 (C): No ejections and/or 1-2 unsporting issues – Slightly Below Average
Team displays a slightly below average sportsmanship. If any unsporting issue arises, that team can earn no more than a 3.0 FairPlay rating. Team makes some comments to opponents on the court and/or sidelines throughout the contest and some players may show minor dissent to the Site Supervisor. The team captain exhibits control over teammates and him/herself. Opposing teams communicate with one another as long as it is not detrimental to the spirit of the game (e.g. team members rarely engage in trash talking or taunting). Teams are excessively taunting or trash-talking each other. However, if despite one or two unsporting issues, the team otherwise maintains its composure and recreational spirit, its rating will drop no lower than a 3.0.
2.0 (D): 1 ejection and/or 3+ unsporting issues – Below Average
Team displays below average (“poor”) sportsmanship. Team consistently engages in dissent by word or action and engages opponents, teammates, and spectators verbally. The team captain exhibits little or no control over teammates, spectators, and/or him/herself (e.g. kicking the ball out of frustration after a play, etc.). Team members consistently engage in reckless play (excessive contact,m dangerous play, etc.). Team members engage in excessive trash talking that is offensive and disrespectful. Game gets out of hand to the point where Intramural Sports staff needs to intervene.
*Teams that receive 1 ejection can receive either a 2.0 (D) or 1.0 (F) FairPlay rating, depending on the behavior of the players/spectators following the ejection. If play continues and the player(s)/spectator(s) respect the call and leave(s) the field without further incident, the team may receive a 2.0. If play continues and the players/spectators continue with profanity, dissent, and/or disrespectful behavior, the team may receive a 1.0.
A team with two ejections will automatically receive a 1.0 (F).
1.0 (F): 1-2 ejections and/or 4+ more unsporting issues – Unacceptable
An unacceptable display of sportsmanship. Team displays poor sportsmanship and is completely uncooperative. Captain has no control over him/herself, teammates, and/or spectators. Team creates an unsafe and hostile environment to the point where the Site Supervisor has to step in and stop the game (e.g. verbal and physical threats, punching, fighting, etc.). Other examples may include multiple ejections or joining in an altercation that has started (e.g. benches, spectators, or other participants leaving their respective areas). Also includes teams that abuse or destroy Recreational Sports equipment/property or are under the influence of alcohol/drugs or use alcohol/drugs in recreational facilities (including tobacco products). 3 or more ejections by a team will cause the game to be called and ended immediately. The game will not be rescheduled and the team with the multiple ejections will forfeit the game and receive a Sportsmanship rating of 0.
Flag Football
Team displays excellent sportsmanship. No unsportsmanlike technical fouls are issued, and the teams help create an altogether positive experience. All players cooperate fully with Site Supervisors about rule interpretations and calls – the Site Supervisor never has to intervene in a game. Team displays respectful conduct towards the opposing team, Site Supervisor, spectators, and teammates (e.g. retrieving balls, helping teammates and opponents to their feet, etc., no arguing over calls, etc.). Regardless of the score or game situation, team aims to create a positive atmosphere for all (e.g. complimenting and encouraging everyone involved in the game). Team does not intentionally run up the score if leading by a large margin. Team picks up after itself (i.e. throwing away empty water bottles, trash, etc.); captains do their best to ensure that the game runs efficiently and smoothly.
4.0 (B): Above Average
Team displays above average sportsmanship. All players respectfully address Site Supervisors about rule interpretations and calls. Captain exhibits full control over him/herself, their team, and fans. No team members engage in dangerous play or trash talking. Team members actively assist in getting games started on time (e.g. shirt colors are decided and all players are signed in and ready to start at scheduled game time). Substitutes, coaches, and fans stay off of the court, and observe rules. Team makes an active effort to learn and comply with Intramural Sports policy and game protocol. Players respond to Site Supervisor’s warnings and requests. Team members refrain from retaliating or playing in a dangerous manner, and captains help to effectively diffuse any potential player conduct situations. The Site Supervisor rarely has to intervene as the teams manage themselves.
3.0 (C): No ejections and/or 1-2 unsporting issues – Slightly Below Average
Team displays a slightly below average sportsmanship. If any unsporting issue arises, that team can earn no more than a 3.0 FairPlay rating. Team makes some comments to opponents on the court and/or sidelines throughout the contest and some players may show minor dissent to the Site Supervisor. The team captain exhibits control over teammates and him/herself. Opposing teams communicate with one another as long as it is not detrimental to the spirit of the game (e.g. team members rarely engage in trash talking or taunting). Teams are excessively taunting or trash-talking each other. However, if despite one or two unsporting issues, the team otherwise maintains its composure and recreational spirit, its rating will drop no lower than a 3.0.
2.0 (D): 1 ejection and/or 3+ unsporting issues – Below Average
Team displays below average (“poor”) sportsmanship. Team consistently engages in dissent by word or action and engages opponents, teammates, and spectators verbally. The team captain exhibits little or no control over teammates, spectators, and/or him/herself (e.g. kicking the ball out of frustration after a play, etc.). Team members consistently engage in reckless play (excessive contact,m dangerous play, etc.). Team members engage in excessive trash talking that is offensive and disrespectful. Game gets out of hand to the point where Intramural Sports staff needs to intervene.
*Teams that receive 1 ejection can receive either a 2.0 (D) or 1.0 (F) FairPlay rating, depending on the behavior of the players/spectators following the ejection. If play continues and the player(s)/spectator(s) respect the call and leave(s) the field without further incident, the team may receive a 2.0. If play continues and the players/spectators continue with profanity, dissent, and/or disrespectful behavior, the team may receive a 1.0.
A team with two ejections will automatically receive a 1.0 (F).
1.0 (F): 1-2 ejections and/or 4+ more unsporting issues – Unacceptable
An unacceptable display of sportsmanship. Team displays poor sportsmanship and is completely uncooperative. Captain has no control over him/herself, teammates, and/or spectators. Team creates an unsafe and hostile environment to the point where the Site Supervisor has to step in and stop the game (e.g. verbal and physical threats, punching, fighting, etc.). Other examples may include multiple ejections or joining in an altercation that has started (e.g. benches, spectators, or other participants leaving their respective areas). Also includes teams that abuse or destroy Recreational Sports equipment/property or are under the influence of alcohol/drugs or use alcohol/drugs in recreational facilities (including tobacco products).
3 or more ejections by a team will cause the game to be called and ended immediately. The game will not be rescheduled and the team with the multiple ejections will forfeit the game and receive a Sportsmanship rating of 0.
Soccer
Team displays excellent sportsmanship. All players cooperate fully with referees about rule interpretations and calls. Team displays respectful conduct towards the opposing team, referees, spectators, and teammates (e.g. retrieving balls after a foul, helping teammates and opponents to their feet). Regardless of the score or game situation, team aims to create a positive atmosphere for all (e.g. complimenting and encouraging everyone involved in the game). Team does not intentionally run up the score if leading by a large margin. Team picks up after itself (i.e. throwing away empty water bottles, trash, etc.)
4.0 (B): No send-offs (red cards) or cautions (yellow cards) – Above Average
Team displays above average sportsmanship: All players respectfully address referees about rule interpretations and calls. Captain exhibits full control over him/herself, their team, and fans. No team members engage in dangerous play or trash talking. Team members actively assist in getting games started on time (e.g. shirt colors are decided and all players are signed in and ready to start at scheduled game time). Substitutes, coaches, and fans stay off of the field, and observe rules regarding proper substitution procedures (e.g. not subbing into an active play). Team makes an active effort to learn and comply with Intramural Sports policy and game protocol. Players respond to referee’s warnings and requests (e.g. backing up for free kicks the first time the referee asks for distance, no dissent, etc.) – some careless tackles but zero reckless or excessive force challenges.
3.0 (C): No send-offs (red cards) or 1-2 cautions (yellow cards) – Slightly Below Average
Team displays a slightly below average sportsmanship. If any non-procedural caution (yellow card) is issued, that team can earn no more than a 3.0 FairPlay rating. Team makes some comments to the officials from the field and/or sidelines throughout the contest and some players may show minor dissent. The team captain exhibits control over teammates and him/herself. Opposing teams communicate with one another as long as it is not detrimental to the spirit of the game (e.g. Team members rarely engage in trash talking or taunting). Team members do not retaliate towards participants and/or spectators. Team is late for check-in or needs a reminder to check-in and delays the start of the game.
Procedural cautions are issued for:
• Entering or re-entering the field of play without the referee’s permission (illegal sub)
• Deliberately leaving the field of play without the referee’s permission
Cautionable offenses that lower a team’s FairPlay rating include:
• Unsporting behavior
• Dissent by word or action
• Persistent infringement of the Laws of the Game
• Delaying the restart of play
• Failure to respect the required distance when play is restarted with a corner kick, free kick or throw-in
Team makes some comments to the officials from the field and/or sidelines throughout the contest and some players may show minor dissension. The team captain exhibits control over teammates and him/herself. Opposing teams communicate with one another as long as it is not detrimental to the spirit of the game (e.g. Team members rarely engage in trash talking or taunting). Team members do not retaliate towards participants and/or spectators. Team is late for check-in or needs a reminder to check in, and they delay the start of the game.
2.0 (D): 1 send-off (red card) and/or 3+ cautions (yellow cards) – Below Average
Team displays below average sportsmanship. Team consistently engages in dissent by word or action and engages opponents, teammates, and spectators verbally. The team captain exhibits little or no control over teammates, spectators, and/or him/herself (e.g. kicking the ball out of frustration after a play or call). Team members consistently engage in reckless play (e.g. multiple yellow cards, cynical fouls, and embellishment/simulation of injury). Team members engage in excessive trash talking that is offensive and disrespectful. Game gets out of hand to the point where Intramural Sports staff needs to intervene.
*Teams that receive 1 red card can receive either a 2.0 (D) or 1.0 (F) FairPlay rating, depending on the behavior of the players/spectators following the ejection. If play continues and the player(s)/spectator(s) respect the call and leave(s) the field without further incident, the team may receive a 2.0. If play continues and the players/spectators continue with profanity, dissent, and/or disrespectful behavior, the team may receive a 1.0.
A team with two send-offs (red cards) will automatically receive a 1.0 (F).
1.0 (F): 1-2 send-offs (red cards) and/or 4+ more cautions (yellow cards) – Unacceptable
Team displays poor sportsmanship and is completely uncooperative. Captain has no control over him/herself, teammates, and/or spectators. Team creates an unsafe and hostile environment to the point where the supervisor and/or officials have to step in and stop the game (e.g. verbal and physical threats, punching, fighting, etc.). Other examples may include multiple red cards or joining in an altercation that has started (e.g. keepers, spectators, or other participants leaving their respective areas). Also includes teams that abuse or destroy Recreational Sports equipment/property or are under the influence of alcohol/drugs or use alcohol/drugs in recreational facilities (including tobacco products).
3 or more send-offs (red cards) by a team will cause the game to be called and ended immediately. The game will not be rescheduled and the team with the multiple send-offs will forfeit the game and receive a Sportsmanship rating of 0.
Softball
Team displays excellent sportsmanship. No arguing of balls/strikes and safe/out calls – the teams help create an altogether positive experience. All players cooperate fully with umpires regarding rule interpretations and calls. Team displays respectful conduct towards the opposing team, umpires, spectators, and teammates. Team retrieves foul balls and balls over fences in a timely manner and without being asked by umpires. In CoRec games, team respects the require fielding distance for outfielder with females up to bat without being asked by umpires. Regardless of the score or game situation, team aims to create a positive atmosphere for all (e.g. complimenting and encouraging everyone involved in the game). Team does not intentionally run up the score or take extra bases/tagging up if leading by a large margin. Team picks up after itself (i.e. throwing away empty water bottles, trash, etc.). Captains do their best to ensure that the game runs efficiently and smoothly. Team hustles on and off the field. Team does not warm-up on field or in parking lot while a previous game is in progress.
4.0 (B): Above Average
Team displays above average sportsmanship: All players respectfully address umpires regarding rule interpretations and calls. Little or no discussion regarding ball/strike and safe/out calls. If such calls are discussed, they are done professionally and not in manner that would incite players and spectators. Team retrieves foul balls and balls over fences in a timely manner and with little or no prompting by umpires. Team does not intentionally run up the score or take extra bases/tagging up if leading by a large margin. Captain exhibits full control over him/herself, their team, and fans. No team members engage in dangerous play or trash talking. Team members actively assist in getting games started on time (e.g. all players are signed in and ready to start at scheduled game time). Substitutes, coaches, and fans stay off of the field, and observe rules regarding proper substitution procedures. Team makes an active effort to learn and comply with Intramural Sports policy and game protocol. Players respond to umpire warnings and requests. Captain and team members help to effectively diffuse any potential player conduct situations. Team does not warm-up on field or in parking lot while a previous game is in progress.
3.0 (C): No ejections and/or 1-2 player or team warnings – Slightly Below Average
Team displays a slightly below average sportsmanship. If any team or player warning is issued (for arguing ball/strike or safe/out calls), that team can earn no more than a 3.0 FairPlay rating. Team makes some comments to the umpires on the field and/or sidelines throughout the contest and some players may show minor dissent. The captain exhibits control over teammates and him/herself. Opposing teams communicate with one another as long as it is not detrimental to the spirit of the game (e.g. team members rarely engage in trash talking or taunting). Teams are excessively taunting or trash-talking each other or unnecessarily running up the score against a hapless opponent. Team violates equipment rules by wearing metal cleats or using an illegal bat. Team has to be asked a second time to retrieve foul balls or balls over a fence. However, if despite one team or player warning or an insatiable urge to run up the score, the team otherwise maintains its composure and recreational spirit, its rating will drop no lower than a 3.0.
2.0 (D): 1 ejection and/or 3+ player or team warnings – Below Average
Team displays below average (“poor”) sportsmanship. Team consistently engages in dissent by word or action and engages opponents, teammates, and spectators verbally. The team captain exhibits little or no control over teammates, spectators, and/or him/herself (e.g. constant bickering over ball/strike and safe/out calls). Team members engage in reckless play (e.g. malicious contact on the basepaths by a runner, intentionally throwing equipment, etc.). Team members engage in excessive trash talking that is offensive and disrespectful. Game gets out of hand to the point where Intramural Sports staff needs to intervene.
*Teams that receive 1 ejection can receive either a 2.0 (D) or 1.0 (F) FairPlay rating, depending on the behavior of the players/spectators following the ejection. If play continues and the player(s)/spectator(s) respect the call and leave(s) the field without further incident, the team may receive a 2.0. If play continues and the players/spectators continue with profanity, dissent, and/or disrespectful behavior, the team may receive a 1.0.
A team with two ejections will automatically receive a 1.0 (F).
1.0 (F): 1-2 ejections and/or 4+ player or team warnings – Unacceptable
An unacceptable display of sportsmanship. Team displays poor sportsmanship and is completely uncooperative. Captain has no control over him/herself, teammates, and/or spectators. Team creates an unsafe and hostile environment to the point where the supervisor and/or umpires have to step in and stop the game (e.g. verbal and physical threats, punching, fighting, etc.). Other examples may include multiple ejections or joining in an altercation that has started (e.g. benches, spectators, or other participants leaving their respective areas). Also includes teams that abuse or destroy Recreational Sports equipment/property or are under the influence of alcohol/drugs or use alcohol/drugs in recreational facilities (including tobacco products).
3 or more ejections by a team will cause the game to be called and ended immediately. The game will not be rescheduled and the team with the multiple ejections will forfeit the game and receive a Sportsmanship rating of 0.
Ultimate
Team displays excellent sportsmanship. No unsportsmanlike technical fouls are issued, and the teams help create an altogether positive experience. All players cooperate fully with Site Supervisors about rule interpretations and calls – the Site Supervisor never has to intervene in a game. Team displays respectful conduct towards the opposing team, Site Supervisor, spectators, and teammates (e.g. retrieving balls, helping teammates and opponents to their feet, etc., no arguing over calls, etc.). Regardless of the score or game situation, team aims to create a positive atmosphere for all (e.g. complimenting and encouraging everyone involved in the game). Team does not intentionally run up the score if leading by a large margin. Team picks up after itself (i.e. throwing away empty water bottles, trash, etc.); captains do their best to ensure that the game runs efficiently and smoothly.
4.0 (B): Above Average
Team displays above average sportsmanship. All players respectfully address Site Supervisors about rule interpretations and calls. Captain exhibits full control over him/herself, their team, and fans. No team members engage in dangerous play or trash talking. Team members actively assist in getting games started on time (e.g. shirt colors are decided and all players are signed in and ready to start at scheduled game time). Substitutes, coaches, and fans stay off of the court, and observe rules. Team makes an active effort to learn and comply with Intramural Sports policy and game protocol. Players respond to Site Supervisor’s warnings and requests. Team members refrain from retaliating or playing in a dangerous manner, and captains help to effectively diffuse any potential player conduct situations. The Site Supervisor rarely has to intervene as the teams manage themselves.
3.0 (C): No ejections and/or 1-2 unsporting issues – Slightly Below Average
Team displays a slightly below average sportsmanship. If any unsporting issue arises, that team can earn no more than a 3.0 FairPlay rating. Team makes some comments to opponents on the court and/or sidelines throughout the contest and some players may show minor dissent to the Site Supervisor. The team captain exhibits control over teammates and him/herself. Opposing teams communicate with one another as long as it is not detrimental to the spirit of the game (e.g. team members rarely engage in trash talking or taunting). Teams are excessively taunting or trash-talking each other. However, if despite one or two unsporting issues, the team otherwise maintains its composure and recreational spirit, its rating will drop no lower than a 3.0.
2.0 (D): 1 ejection and/or 3+ unsporting issues – Below Average
Team displays below average (“poor”) sportsmanship. Team consistently engages in dissent by word or action and engages opponents, teammates, and spectators verbally. The team captain exhibits little or no control over teammates, spectators, and/or him/herself (e.g. kicking the ball out of frustration after a play, etc.). Team members consistently engage in reckless play (excessive contact,m dangerous play, etc.). Team members engage in excessive trash talking that is offensive and disrespectful. Game gets out of hand to the point where Intramural Sports staff needs to intervene.
*Teams that receive 1 ejection can receive either a 2.0 (D) or 1.0 (F) FairPlay rating, depending on the behavior of the players/spectators following the ejection. If play continues and the player(s)/spectator(s) respect the call and leave(s) the field without further incident, the team may receive a 2.0. If play continues and the players/spectators continue with profanity, dissent, and/or disrespectful behavior, the team may receive a 1.0.
A team with two ejections will automatically receive a 1.0 (F).
1.0 (F): 1-2 ejections and/or 4+ more unsporting issues – Unacceptable
An unacceptable display of sportsmanship. Team displays poor sportsmanship and is completely uncooperative. Captain has no control over him/herself, teammates, and/or spectators. Team creates an unsafe and hostile environment to the point where the Site Supervisor has to step in and stop the game (e.g. verbal and physical threats, punching, fighting, etc.). Other examples may include multiple ejections or joining in an altercation that has started (e.g. benches, spectators, or other participants leaving their respective areas). Also includes teams that abuse or destroy Recreational Sports equipment/property or are under the influence of alcohol/drugs or use alcohol/drugs in recreational facilities (including tobacco products). 3 or more ejections by a team will cause the game to be called and ended immediately. The game will not be rescheduled and the team with the multiple ejections will forfeit the game and receive a Sportsmanship rating of 0.
Volleyball
Team displays excellent sportsmanship. No unsportsmanlike technical fouls are issued, and the teams help create an altogether positive experience. All players cooperate fully with Site Supervisors about rule interpretations and calls – the Site Supervisor never has to intervene in a game. Team displays respectful conduct towards the opposing team, Site Supervisor, spectators, and teammates (e.g. retrieving balls, helping teammates and opponents to their feet, etc., no arguing over calls, etc.). Regardless of the score or game situation, team aims to create a positive atmosphere for all (e.g. complimenting and encouraging everyone involved in the game). Team does not intentionally run up the score if leading by a large margin. Team picks up after itself (i.e. throwing away empty water bottles, trash, etc.); captains do their best to ensure that the game runs efficiently and smoothly.
4.0 (B): Above Average
Team displays above average sportsmanship. All players respectfully address Site Supervisors about rule interpretations and calls. Captain exhibits full control over him/herself, their team, and fans. No team members engage in dangerous play or trash talking. Team members actively assist in getting games started on time (e.g. shirt colors are decided and all players are signed in and ready to start at scheduled game time). Substitutes, coaches, and fans stay off of the court, and observe rules. Team makes an active effort to learn and comply with Intramural Sports policy and game protocol. Players respond to Site Supervisor’s warnings and requests. Team members refrain from retaliating or playing in a dangerous manner, and captains help to effectively diffuse any potential player conduct situations. The Site Supervisor rarely has to intervene as the teams manage themselves.
3.0 (C): No ejections and/or 1-2 unsporting issues – Slightly Below Average
Team displays a slightly below average sportsmanship. If any unsporting issue arises, that team can earn no more than a 3.0 FairPlay rating. Team makes some comments to opponents on the court and/or sidelines throughout the contest and some players may show minor dissent to the Site Supervisor. The team captain exhibits control over teammates and him/herself. Opposing teams communicate with one another as long as it is not detrimental to the spirit of the game (e.g. team members rarely engage in trash talking or taunting). Teams are excessively taunting or trash-talking each other. However, if despite one or two unsporting issues, the team otherwise maintains its composure and recreational spirit, its rating will drop no lower than a 3.0.
2.0 (D): 1 ejection and/or 3+ unsporting issues – Below Average
Team displays below average (“poor”) sportsmanship. Team consistently engages in dissent by word or action and engages opponents, teammates, and spectators verbally. The team captain exhibits little or no control over teammates, spectators, and/or him/herself (e.g. kicking the ball out of frustration after a play, etc.). Team members consistently engage in reckless play (excessive contact,m dangerous play, etc.). Team members engage in excessive trash talking that is offensive and disrespectful. Game gets out of hand to the point where Intramural Sports staff needs to intervene.
*Teams that receive 1 ejection can receive either a 2.0 (D) or 1.0 (F) FairPlay rating, depending on the behavior of the players/spectators following the ejection. If play continues and the player(s)/spectator(s) respect the call and leave(s) the field without further incident, the team may receive a 2.0. If play continues and the players/spectators continue with profanity, dissent, and/or disrespectful behavior, the team may receive a 1.0.
A team with two ejections will automatically receive a 1.0 (F).
1.0 (F): 1-2 ejections and/or 4+ more unsporting issues – Unacceptable
An unacceptable display of sportsmanship. Team displays poor sportsmanship and is completely uncooperative. Captain has no control over him/herself, teammates, and/or spectators. Team creates an unsafe and hostile environment to the point where the Site Supervisor has to step in and stop the game (e.g. verbal and physical threats, punching, fighting, etc.). Other examples may include multiple ejections or joining in an altercation that has started (e.g. benches, spectators, or other participants leaving their respective areas). Also includes teams that abuse or destroy Recreational Sports equipment/property or are under the influence of alcohol/drugs or use alcohol/drugs in recreational facilities (including tobacco products).
3 or more ejections by a team will cause the game to be called and ended immediately. The game will not be rescheduled and the team with the multiple ejections will forfeit the game and receive a Sportsmanship rating of 0.







































































